Aug 28, 2009, 06:07 PM // 18:07
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#101
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Ascalonian Squire
Join Date: Nov 2007
Location: East Coast
Profession: P/Mo
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Micro heroes??? A lot of the heroes used in HA or GvG don't need a lot of microing. They sometimes micro 1 or 2 skills. Honestly you don't need to micro stuff like Ray of Judgement when you have knock down skills, hero or henchmen will just target it or you walk there and sit them down, it's too easy. Same with Tainted Flesh bar whatever form it is and the Tease mesmer. I've seen the bars people have claimed to already submitted, some are just throwing their hero bars in it. I doubt the ability of the developers to identify gimmick builds, so probably no change. No offense, but there's a definite lack of comprehension on what's going on in PvP shown by recent updates and the developer notes.
This contest is adding more options of AI in when trying to take away AI for players. Going from 4 choices in henchmen to 10? And possibly 20 different bars so 20 unique henchmen to be added into the game? Are we trying to get more players to join PvP or is this more of creating work to be have work type of thing?
Quote:
Originally Posted by FoxBat
Somehow I have a funny feeling anet already made some hench skillbars, and they're just going to select the winner from whoever made a build closest to their own... much easier than trying to manually sort through all those builds...
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Is how I see it when there're contests like this from any company. It's a front, players can be blamed for overpowered or absolute crap bars.
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Aug 28, 2009, 07:18 PM // 19:18
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#102
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Lion's Arch Merchant
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As for the henchies what is the point , if we cant micro there skill usage and cant have them loaded with interrupts to abuse there useless. Also what happens if a skill gets nerfed that was on a henchies bar , do we get another contest or dose anet replace em. How exactly would anet judges know which bars are good, as far as anyone knows since izzy stopped playing no anet employee actually plays this game on a competitive level. This whole contest is a huge joke just remove heros and henchies from pvp if a team cant field 8 then go play ta or something. Would be alot better of putting time into actual skill balance then this joke.
Last edited by Kamatsu; Aug 28, 2009 at 09:58 PM // 21:58..
Reason: removal of quote of deleted post
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Aug 28, 2009, 07:40 PM // 19:40
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#103
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Quote:
Originally Posted by Martin Kerstein
The point of this contest is not to find a 1:1 replacement for Heroes, but to offer henchmen with useful skillbars (read: useful but not making use of the AI advantages that certain Hero builds had)
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The mesmer bar will always be one with AI advantages far superior to humans, i.e. their interrupt skillz. A Tease mesmer will always have such advantages over humans. Does that mean you want us to submit sub-par builds so they are on the same 'level' as human players?
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Aug 28, 2009, 07:52 PM // 19:52
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#104
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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7.You can submit up to three Skill bars for each format on your account, and they can be of any profession. But remember, you're choosing skill bars that need to be competitive in PvP play, so choose wisely.
3 skill bars for each format ? Does that mean only 3 characters you can choose or 3 different sets for all classes ?
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Aug 28, 2009, 07:57 PM // 19:57
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#105
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Krytan Explorer
Join Date: Aug 2006
Profession: Mo/
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What happens after each skill update? New hench bar contest again?
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Aug 28, 2009, 08:10 PM // 20:10
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#106
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Desert Nomad
Join Date: May 2006
Profession: A/
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I don't see a point to this since they can change any skill and any time and make any build obsolete. I guess they want us to use underused skills that never get changed that don't compliment each other.
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Aug 28, 2009, 09:08 PM // 21:08
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#107
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Forge Runner
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This contest is VERY WELL DONE.
Much better than the clumsy webinterfaces/webapplications we had so far.
(btw: does the Xunlai House work again?)
Just equip the skills and submit them - easy, convenient and effective. This makes me hope for the future of GW1 and especially for more cool features like this in GW2.
I wonder how many people took their time to test and create HENCHMEN builds, and did not just send semi-automated hero or player builds.
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Aug 28, 2009, 09:40 PM // 21:40
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#108
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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The only problem is that pvp bars constantly change so this would have to be on going.
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Aug 28, 2009, 10:32 PM // 22:32
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#109
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Wilds Pathfinder
Join Date: Jul 2008
Location: netherlands
Profession: Mo/E
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this looks like a cool contest, but abusing hero AI like Pdrain, is that ok?
as everyone with heroes(pvp and pve) does that.
and no nerfes.
hmmm, lemme think of a nice build .
btw martin
next gamescom, please throw a GW2 t-shirt to me, only have lame aion one
lol send me one if you have them left
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Aug 28, 2009, 11:44 PM // 23:44
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#110
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Ascalonian Squire
Join Date: Apr 2009
Guild: Blade and Rose
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Yeah I'm really wondering if its okay to have pdrain on a bar- its currently on one that I wanna suggest (and the build doesn't really abuse anything else...). I don't think mass rupts is good, but I put it in the build due to usefullness as e-management along with rupt. Meh.
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Aug 28, 2009, 11:56 PM // 23:56
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#111
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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Anet I know you mean well, but I think you missed a really important point.
Heroes were used because they could perform certain roles better than Humans can.
No one will take a Hero that do not fit into this, because there is no point to it. AI is slow to react to taking damage, doesn't kite well and doesn't use a wide majority of skills effectively.
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Aug 29, 2009, 04:23 PM // 16:23
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#112
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Krytan Explorer
Join Date: Jan 2009
Guild: Exiled Forcez [Ex]
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Just a few things I want to point out (my opinion).
The henchmen that are implemented when they are implemented should all be human so as to have the same effect on them with certain skills. For example Edge of Extinction, Disease in general, etc. otherwise they could become unbalanced by a simple means of species. Also, I feel that each build should be single-profession so as to create a more balanced skillset.
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Aug 29, 2009, 04:31 PM // 16:31
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#113
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Desert Nomad
Join Date: Jul 2007
Location: Cuba
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Do the bars need 8 skills? Since most of the original henchmen don't have
tbh i think sometimes the ai works better with less to choose from, but hopefully we'll see some full bars/multi professions selected.
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Aug 29, 2009, 08:26 PM // 20:26
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#114
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by Painbringer
7.You can submit up to three Skill bars for each format on your account, and they can be of any profession. But remember, you're choosing skill bars that need to be competitive in PvP play, so choose wisely.
3 skill bars for each format ? Does that mean only 3 characters you can choose or 3 different sets for all classes ?
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I believe it means 3 skillbars for GvG, 3 skillbars for HA.
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Aug 30, 2009, 02:58 AM // 02:58
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#115
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Wilds Pathfinder
Join Date: Nov 2008
Location: California
Guild: Lucid Spirits [LIFE]
Profession: N/A
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Eh, I doubt anyone will ever use these henchies. But I don't know anything about PvP beyond RA, TA, and AB, so...
I wish they'd do a contest like that for PvE henchies, though. Something to replace those awful monks... and get some rangers for the Kurz!
Sadly, my most interesting builds (Jenna's melee ones) would be nigh impossible for the AI to comprehend.
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Aug 30, 2009, 05:00 AM // 05:00
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#116
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Pre-Searing Cadet
Join Date: Aug 2009
Guild: heroes should be in gvg and ha
Profession: Mo/W
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hey, if you feel that heroes are equally important in gvg/ha, do come down and support this movement.
http://www.guildwarsguru.com/forum/s...41#post4828941
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Aug 30, 2009, 09:27 AM // 09:27
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#117
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Ascalonian Squire
Join Date: Nov 2007
Location: East Coast
Profession: P/Mo
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There're 4? threads about this... I'm just wondering if people even know an anet employee has commented on this thread only.
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Aug 30, 2009, 10:59 AM // 10:59
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#118
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Painbringer
7.You can submit up to three Skill bars for each format on your account, and they can be of any profession. But remember, you're choosing skill bars that need to be competitive in PvP play, so choose wisely.
3 skill bars for each format ? Does that mean only 3 characters you can choose or 3 different sets for all classes ?
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I thought it was quite obvious. You can submit 3 GvG bars, say one W/E bar, one E/N bar and one Me/E bar.
You can then do the same for HA.
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Aug 30, 2009, 12:50 PM // 12:50
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#119
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Jungle Guide
Join Date: Nov 2005
Guild: The Imperial Guards of Istan [TIGI]
Profession: N/
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The npc clearly says it is per account, which I can confirm.....too bad, I think I wasted 2 chances by submitting 2 bars without a rez
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Aug 30, 2009, 10:15 PM // 22:15
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#120
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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Quote:
Originally Posted by Painbringer
7.You can submit up to three Skill bars for each format on your account, and they can be of any profession. But remember, you're choosing skill bars that need to be competitive in PvP play, so choose wisely.
3 skill bars for each format ? Does that mean only 3 characters you can choose or 3 different sets for all classes ?
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6 total...3 GvG, 3 HA.
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